Everyone loves a freebie, and a free game, well, it’s like a warm touch of a hand on your back, and a voice in your ear saying, “Go. You deserve it.”
But is that voice a devil or an angel? Are they all free games designed to be? Why can you complain about something that has no value?
Sometimes “free”, however, evokes “thank you, but not thank you”, and this is why.
free but bad
Scenario: You download and install a free game, only to find it’s, well… awesome. Well, at least it didn’t cost you money. But it took your time, the time it took to set it up, and the time it took to find that fact.
But even if the game is of high quality, and there are many great free games, they are often made less fun for the purpose of extorting money from the player. An example of this is the excessive grinding in many free-to-play games.
Progressing in one game – unlocking it, which lets you unlock it, then another – can be a great way to keep you engaged in the game. And it can be fun too, just ask any Monster Hunter player. But some free-to-play games (like, Lineage II) don’t have the intentionally annoying grind to help you have fun. High-level items are priced at several hours’ worth of in-game currency to entice you to spend real game-of-life money.
straight win-lose games – games where you can buy power (eg, in the form of weapons) are very rare these days; Players clearly don’t like weird-business, and in the case of Star Wars Battlefront II are capable of fussing. But even allowing players to “grind” gives that rich or careless player an advantage, and in fact, allows them to get paid to win. This can create an atmosphere of thriving and non-existent in a PvE game, and it can also make PvP games particularly unsuitable for play, especially for new players with powerful weapons to close with.
Then there’s the pressure of endless free games. Epic, we love you, please keep them coming; We’re just trying to speak for the HDD- and SSD-challenge. What if you don’t have a place to download them all? Do you remove one to run the other? This is a minor issue, but one worth noting. Getting free games is great, but it’s not always necessary. quality over quantity.
it can cost money
But even if the game is great, and the grind is good, what about your wallet? “Free-to-play”, of course, does not mean “free”.
Take League of Legends, and take it from us who spent so much money on the game we won’t tell you how much we actually spent on it.
There is no pay-to-win in the league. Everything sold through the game is cosmetic, and you can even get skins without grinding, and get lucky with loot boxes.
Still, you won’t find new skins in the loot box, and they will always tempt you. Well, they always look good, don’t they? AAA companies really put a lot of time, effort and talent into their products. League skins are always triggered by mediocre marketing strategies—including K-pop-inspired music videos, short films, and fiction—that positively entice you to open your wallet for them.
And yet, in the end, you don’t own any of it. When the servers are down, you can’t play it, everything you spent money on is gone. Poof.
Still, many would argue that they’re more than happy to spend money on momentary fun to pay for a skin or a little DLC at a time. Yes, they shudder when they consider the total money spent, but wouldn’t you if you added up the money you paid to McDonald’s?
Ultimately, it is up to each individual whether they choose to purchase an in-game item or currency, but some games make this nearly impossible and eventually cause players to leave the game altogether.
One strange property of free-to-play games is that even if the game is still around, you can never finish it. In regular games, you can end the game on all modes, and find all the easter eggs and bugs. However, you can never access every part of League of Legends without spending thousands, anyway.
It feels like the “free” part of “free-to-play” is a set-up.
Though shout out to the free games that are actually free. Platforms like itch.io always have a wide variety of them, many of which are pretty weird.
There are also free open source games, for example 0 AD, a really great example of a free game that’s as good as pay-to-play. In truth, there aren’t many great open-source games. Growth is slow compared to a commercial game. On the other hand, as long as the source code of a game is present on the Internet, the development does not end there. The game doesn’t go on, poof, though players can be.
Some of the most addictive games in the world are free-to-play. The number of hours we’ve seen in League of Legends, Warframe, and StarCraft II, for example, is worrying, and probably more than what we’ve seen for our loneliness and crying. -Money Steam Games United.
This is because free-to-play games are constantly updated. They constantly pull you back into orbit with new seasons, skins, character updates, and patches.
And it’s a bit sad because there are so many other games available to play. Many of us are probably familiar with the situation: a new game has been released, and we’re excited, but then we’re suddenly playing MechWarrior Online again.
Because we crave innovation, yes, but new things are also a novelty in the games we’re familiar with. And in any case, we have a lot of skins, and we’re about to rank up… Our free game didn’t cost us a dime – to begin with – but now we’ve spent a lot of money and time .