Why do they exist? Who is buying them? Is it like when I was six, I whispered to myself once alone in the woods that I loved turtles and then for the next fifteen years I would get at least ten turtle-themed gifts every holiday? There are too many questions for one person to answer.
The worst of Prime Day is here for gamers reinventing themselves as antisocial misadjusted kids and hawk shirts. Video games are a wonderful hobby: a medium of art that can empower the powerless, give a voice to the voiceless, and create an impossible narrative anywhere else. But sometimes it’s easy to forget briefly that video games aren’t just a business, they’re big business in a capitalist world that thrives on stereotypes and easy-to-digest soundbites.
Being a fan of video games it was once considered. Video games are deeply embedded in the culture in most of the world. Generation X grew up with everything from Space Invader to Mario and that generation is now breaking its 50s. But yes, advertisers, gamers are an endangered species. All of us gamers are giant kids who live in cave-like parents’ basements to drip-feed energy drinks and Doritos. Gamers don’t know how to talk to others, as they never do in video games.
When I think of gamers, I think of how one utterly lovely woman found success in her 80s streaming Skyrim’s gameplay and will now be immortalized in the next Elder Scrolls. Your average gamer is a perfect example of any age, any type, any orientation, any ethnicity. Nothing like a tired stereotype.
And then, I remember how people like steven spawn (opens in new tab) AbleGamers. work tirelessly with charities like (opens in new tab) We all love to expand the reach of this medium. Reaching out to other people in this vast art form and hobby and connecting them with others to share knowledge and meet everyday challenges.
Or turn my mind to the thoughts of people who are working together in Minecraft to provide a secure Minecraft server for gamers with autism (opens in new tab), A game server that provides a place for people on the autism spectrum to learn, play, socialize and work together that would otherwise be inaccessible to them.
But I also think about the fast-paced community — in their weird and magnetic combination of competitor and collaborator — who started a little livestreamed event called GamesDoneQuick. (opens in new tab) Back in 2010. An event that now fires twice a year to raise more than $3 million a pop for Doctors Without Borders and the Prevent Cancer Foundation.
But hey, buy some stupid shirts. I do not know?