The planned conclusion for Mass Effect 3 looked very different from the ending that made it to the final game, which was similar to the much-discredited finale.
Speaking About Mass Effect and Other BioWare Games in a Reddit AMA (opens in new tab) (Ask Me Anything) Source, writer Drew Karpshin shared some details about the series’ original ending. Karpyshin served as lead writer on Mass Effect and co-head on Mass Effect 2, and was asked how he would have finished the series if he had stayed for the third game.
“We [had] Planned some very rough ideas,” he said. “Basically, this involved luring the Reapers through massive relays and then detonating the entire network to eradicate them…
“But we still had to figure out a lot of details, and there were some issues with that choice … like what we would do in the next series of games.”
a better ending?
This is completely different from the ending in the final version of Mass Effect 3. The Mass Relay (the intergalactic transport system that allows spacecraft to jump into space immediately) is not flown, and the Reapers are not lured to their death. Warning, spoilers ahead.
Instead, Commander Shepard is faced with the child-like Catalyst and is faced with three different choices: to destroy the Reaper and all synthetic life throughout the universe in the final devastating explosion; Combine yourself with the Reapers in the final sacrifice; Or jump into a big green beam to combine all organic and synthetic life, leaving the universe in harmony.
Its ending has been a source of panic among fans since the release of Mass Effect 3 a decade ago. This removed much of the player agency for which the series was favored, presenting the player with three, apparently discrete choices that had little bearing on their previous decisions. While the scope of destruction and the number of squadmates that survived the final depended on how much “total military strength” you had accumulated before the final mission, the biggest and most meaningful choices you made up to that point were irrelevant. .
The ending of Karpshin’s outline seems more directed, with players essentially destroying the Reapers using Mass Relay. But it may also give player agency more room to shine, as the players’ past choices affect the final state of the game’s universe, as it is split apart by the destruction of the Mass Relay.
This is not the first prototype Mass Effect that has been released on the Internet. Former BioWare animation director Dave Wilkinson told people make games The ending of Mass Effect 3 last year was at one point directly tied to the game’s Paragon-Renegade morality system. Even then, however, it was split into three separate versions that were identical to the final release.
Maybe Mass Effect 5 will finally give us the option of blowing up the Mass Relay.