AMD's epic new FSR 2.0 upscaling just took a big step toward wider use

Developers can now use AMD's FidelityFX Super Resolution version 2.0.1 in upcoming games, according to a recent announcement from AMD.

AMD's most recent iteration of its temporal upscaling technology is described in detail in the GPU Open blog post along with the integration process and support information.

AMD's algorithms essentially take the scene being rendered in a given game and upscale it to the desired resolution in order to

improve performance while maintaining image fidelity, much like Nvidia's AI-powered upscaling tech(opens in new tab) (DLSS).

Additionally, it can really matter. FidelityFX Super Resolution worked flawlessly when it was first released, and the upscaling tool has only gotten better since then.

Currently, Vulkan and DirectX 12 are supported by FSR 2.0, which we've demonstrated can look better than native 4K in Deathloop.

The support for "Unreal Engine 4.26/4.27 and Unreal Engine 5 as a plugin from the Unreal Marketplace" will also be made available by developers soon.

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