'Fire Emblem Warriors: Three Hopes' is like going to a rager with friends you haven't seen in way too long

This week, I skipped my actual high school reunion because I was too busy attending one in a computer game.

This is not the precise concept of Fire Emblem Warriors: Three Hopes, nor was it the only reason I missed the reunion,

but I felt similarly about Nintendo's latest hack-and-slash spin-off to 2019's excellent Fire Emblem:

Three Houses. This is a (deliberately) mind-numbingly idiotic game that smashes every pleasure centre in

the brain like a drum, but none more so than the one that activates after reuniting with long-lost friends.

I had so much fun reconciling with long-lost friends (and mowing down thousands of foes with them)

that I couldn't care about the game's shortcomings as an action game. Three Hopes transported me back in time, even if just for a few dozen hours.

Traditionally, Fire Emblem is a series that requires players to make tactical decisions on a turn-based grid.

Similar to the unrelated 2017 Fire Emblem Warriors game, Three Hopes is not about this at all.

Three Hopes is a musou spin-off in the same vein as the current Hyrule Warriors titles published by Nintendo.

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